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| 1 |
8,446,417 |
Discrete graphics system unit for housing a GPU
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| 2 |
8,446,416 |
System for optimizing graphics operations
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| 3 |
8,441,487 |
Bandwidth compression for shader engine store operations
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| 4 |
8,436,863 |
Switch for graphics processing units
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| 5 |
8,436,862 |
Method and system for enabling managed code-based application program to
access graphics processing unit
|
| 6 |
8,434,089 |
Method and system for loading of image resource
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| 7 |
8,433,747 |
Graphics remoting architecture
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| 8 |
8,432,406 |
Apparatus, system, and method for clipping graphics primitives with
accelerated context switching
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| 9 |
8,432,402 |
Apparatus for retouching and displaying image and method of controlling
the same
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| 10 |
8,429,699 |
Systems and methods for resource-adaptive processing of scaled video and
graphics
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| 11 |
8,427,493 |
Draw commands with built-in begin/end
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| 12 |
8,427,487 |
Multiple tile output using interface compression in a raster stage
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| 13 |
8,427,485 |
Information processing device, image display device, and information
processing method
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| 14 |
8,423,798 |
Portable electronic apparatus and method for displaying image
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| 15 |
8,421,807 |
Display device
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| 16 |
8,417,838 |
System and method for configurable digital communication
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| 17 |
8,416,248 |
Methods and device for display device in-system programming through
displayable signals
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| 18 |
8,416,245 |
Creation of motion blur in image processing
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| 19 |
8,411,095 |
Performance allocation method and apparatus
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| 20 |
8,411,093 |
Method and system for stand alone graphics independent of computer system
form factor
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| 21 |
8,400,458 |
Method and system for blocking data on a GPU
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| 22 |
8,397,270 |
Electronic apparatus generating video signals and process for generating
video signals
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| 23 |
8,395,629 |
Reducing data stored in a deep-frame buffer
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| 24 |
8,395,628 |
Method for acquiring graphics device interface invocation by using filter
driver
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| 25 |
8,390,631 |
Synchronizing queued data access between multiple GPU rendering contexts
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| 26 |
8,386,670 |
System controlling device and image processing system
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| 27 |
8,381,223 |
Method and apparatus for dynamic allocation of processing resources
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| 28 |
8,379,032 |
System and method of mapping shader variables into physical registers
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| 29 |
8,379,031 |
Image data management apparatus, image data management method,
computer-readable storage medium
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| 30 |
8,373,709 |
Multi-processor architecture and method
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| 31 |
8,373,707 |
System and method for selecting the boot VGA adapter in a multi-graphics
processing unit computing system
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| 32 |
8,369,564 |
Automatic generation and use of region of interest and domain of
definition functions
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| 33 |
8,368,706 |
Image processing device and method for pixel data conversion
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| 34 |
8,368,705 |
Web-based graphics rendering system
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| 35 |
8,368,702 |
Policy-based switching between graphics-processing units
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| 36 |
8,368,701 |
Metaprocessor for GPU control and synchronization in a multiprocessor
environment
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| 37 |
8,363,059 |
Rendering processing apparatus, parallel processing apparatus, and
exclusive control method
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| 38 |
8,358,300 |
Display card and display card operating method
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| 39 |
8,356,200 |
Negotiation between multiple processing units for switch mitigation
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| 40 |
8,355,027 |
System and method for presenting visual information at plural display
devices
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| 41 |
8,355,026 |
System, method, and program for displaying multiple windows having
different resolutions
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| 42 |
8,350,864 |
Serializing command streams for graphics processors
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| 43 |
8,350,779 |
Display controlling apparatus and image processing apparatus
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| 44 |
8,345,059 |
Methods, systems, and data structures for generating a rasterizer
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| 45 |
8,345,058 |
Graphics display device and graphics display method
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| 46 |
8,345,053 |
Graphics processors with parallel scheduling and execution of threads
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| 47 |
8,345,051 |
Processing of 3-dimensional graphics
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| 48 |
8,339,404 |
System for improving utilization of GPU resources
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| 49 |
8,334,873 |
Method and apparatus of managing images stored in storage medium
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| 50 |
8,330,765 |
Rolling context data structure for maintaining state data in a
multithreaded image processing pipeline
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